mpeg to improve?

    Mar 02 2006 | 12:31 am
    I'm trying to research ways of getting good mpeg playback (muxed mpeg 1 & 2) in Jitter. Obviously, isn't going to do it, so perhaps an external might cut it. I'm not experienced enough to wrangle an external that does this myself, but I need to understand how such an external might operate! On Windows, at least, windows media player plays mpeg MUCH better than QT movie player. Jumping frames in the player is actually possible - in QT, it's very chunky, even on a fast machine. Would a player - using dx to create jitter matrices, rather than QT, even be possible? I know c74 has no intention of doing so, but a project I'm working on might require making a rudimentary object of that sort. If anyone has any thoughts on how this might work, let me know! If there are any good resources (google searches on mpeg are extremely cluttered) that can help me understand how one could overcome mpeg compression for realtime manipulation, that would be most helpful...

    • Mar 02 2006 | 12:49 am
      Yes, QT's mpeg implementation isn't so great and at WWDC they mentioned it having a completely different pipeline than other QT codecs. Kind of odd. If you can't batch convert offline, I might suggest looking at using framedump->jit.matrixset (or a similar, but slower, patcher based frame reading implementation for minimal interruption of the rest of Jitter operations) if you have enough RAM for it.
      Otherwise, yes you're looking at developing your own external for this.
      Good luck.
    • Mar 02 2006 | 2:18 am
      yeah, i thought about the framedump operation, but the audio, of course is left behind. oh did I mention i need to deal w/ audio too? :) And framedump crashes w/ mpegs, i found in my experiments (another person found that too, i noticed in another post).
      so developing an external that uses directX (or something else?) would be possible? anyone out there capable of helping? it's a "for profit" venture, so contact me offlist if you can.
    • Mar 02 2006 | 2:24 am
      If you did it with libmpeg2, your external could work on both windows and osx.
    • Mar 02 2006 | 3:51 am
      groovy - thanks for the tip.
    • Mar 02 2006 | 12:09 pm
      No idea if this fits for your project but you could eventually experiment with the VLC Player. ( VLC treats MPEGs very well and is able to send out a stream that can be used in Jitter...
    • Mar 03 2006 | 8:17 pm
      btw, does anyone know anything about GPL? if 1 used this library in an external, and the external in a standalone, would that standalone then have to be GPL'ed?? It kind of seems so, but after chasing this stuff around on google, i'm still not clear.
    • Mar 04 2006 | 8:44 am
      If the library is GPL, it can only be used with GPL applications, so I'm afraid using it as part of an external for Max would violate the license. Any piece of software made using the library would also have to be distributed as GPL. If it is LGPL things are a bit less strict:
      The GNU Project has two principal licenses to use for libraries. One is the GNU Library GPL; the other is the ordinary GNU GPL. The choice of license makes a big difference: using the Library GPL permits use of the library in proprietary programs; using the ordinary GPL for a library makes it available only for free programs.
      The external still would have to be distributed as GNU LGPL.
      Best, Trond
    • Mar 04 2006 | 4:32 pm
      ok, thanks for clearing that up!