Msp "noise" objects
Hi. Does anyone know if there are any objects similar to the crackle and dust Ugens in supercollider? I have searched the max objects database and couldn't see anything similar.
Thanks, Mike.
Try this from Martin Robinson:
Cheers,
Andrew
Michael Andrews wrote:
> Hi. Does anyone know if there are any objects similar to the crackle and dust Ugens in supercollider? I have searched the max objects database and couldn't see anything similar.
>
> Thanks, Mike.
>
Thanks Andrew thats exactly what I needed. Does anyone know of any other interesting noise objects? The more the merrier.
Quote: andrew wrote on Fri, 18 April 2008 15:55
----------------------------------------------------
> Try this from Martin Robinson:
>
> http://www.miajo.co.uk/?MaxMSP:scnoise
>
>
> Cheers,
>
> Andrew
Thank you for the link Andrew, I didn't know these. They look interesting.
> Michael Andrews wrote:
> > Hi. Does anyone know if there are any objects similar to the crackle and dust Ugens in supercollider? I have searched the max objects database and couldn't see anything similar.
> >
> > Thanks, Mike.
Mike,
You should download the free Litter Starter pack by Peter Castine, or better even, buy his Litter Pro package. It's the bee's knees in random numbers and noise generators.
regards,
kjg
Dust is lp.ppp~
Crackle... you'll get a good crackle from lp.ccc~
Both are in the Litter Pro Bundle.
Thanks to kjg for mentioning Litter Power.
Sorry that these externals didn't turn up immediately on Max Objects. Litter Power does turn up if you seach on 'noise', but I don't have every single object documented in the database. I add new objects and enhance existing objects faster than I can keep maxobjects.com up to date.
Hi there!
Those links above are not working anymore (10 years tho!). Do you guys know a way to get those noise objects in Max? Talking particularly about Dust.kr from SuperCollider.
Thanks!
JM
They are quite simple (looking at sources) – so it shouldn't be a problem to reimplement them directly in Max, eg Dust.ar:
.kr versions don't have natural equivalent in Max/MSP world.
Some supercollider ugens ported to max-msp (v>6.19 - 32 + 64 bit) the focus lies on the noisier ones.
Ports by Stephen Lumenta.
- gendys
- dusts
- noises
- lfnoises
All credits are due to the original authors (James McCartney et alt.). these
are merely ports to max/msp and might be helpful.
Helptext is taken directly from the original supercollider helpfiles. If you
haven't done so, check out [supercollider](http://supercollider.github.io/) as
well. It is a really nice language for sound.