Hey guys, hoping this'll be an easy one...
I have a single OBJ file that I've created in Cinema4D with multiple meshes in it. Let's say there's three meshes: a cube, a rectangle, and a pyramid.
What I'd like to do is load the single OBJ file, and then use three separate instances of jit.gl.handle on each of the meshes, so that I can move/rotate each of those meshes individually.
Can I do this? If so, how?
If not, can I export the cube, rectangle, and pyramid individually as separate OBJs and render them all three simultaneously, and put three serparate jit.gl.handles on those?
Any other thoughts?