Multiple buffers playing when not wanted


    Feb 21 2013 | 2:18 pm
    Hello. I have a problem with incorporating multiple instances of buffer. I want to trigger an individual buffer with an individual sound from a specified argument. However when I use patcher to divide the patch it starts to play all the buffers on top of each other even if the specified arguments do not match.
    i only want one sound playing at a time for the "p Weather" section of the patch.
    Can anyone see where i have been going wrong with this?

    • Feb 25 2013 | 3:12 am
      Not sure if you figured it out, but the #0 and #1 arguments are only for use in abstractions/bpatchers, where they're replaced by the arguments given to the bpatcher or the abstraction's object box.
      Looks like an interesting project!