Multiple buffers playing when not wanted
Hello. I have a problem with incorporating multiple instances of buffer. I want to trigger an individual buffer with an individual sound from a specified argument. However when I use patcher to divide the patch it starts to play all the buffers on top of each other even if the specified arguments do not match.
i only want one sound playing at a time for the "p Weather" section of the patch.
Can anyone see where i have been going wrong with this?
Max Patch
Copy patch and select New From Clipboard in Max.
Not sure if you figured it out, but the #0 and #1 arguments are only for use in abstractions/bpatchers, where they're replaced by the arguments given to the bpatcher or the abstraction's object box.
Looks like an interesting project!