I've been building a granulator of late, it's nothing revolutionary but has been an interesting journey for me. The core of the oscillator is based on the tried and tested combination of two play~ objects with a Gaussian envelope.
It sounds great, but I'm now wondering how I could develop or expand it. Now, before building this I was using the (fantastic) grainstretch~ external by Timo Rozendal. It has an option of using multiple grains (2,4,8,16). I'm curious to how this works and whether it is worth me trying to implement. I'm presuming this option adds more grain generators mixed together at once? Am I right, is this a commonly used technique. If so, how does one go about windowing more than 2 sources smoothly.
Hope that makes sense! Let me know if not, I'll try to explain it better.