Multiple openGL objects scene in Jitter, need help please (!)
Apr 11 2011 | 11:15 am
Hi, After going over the Jitter tutorials I decided to make a scene of openGL objects which would each have it's own texture and position and use those to create a musical piece. I am running into trouble loading multiple opengl objects into one pwindow.
When I do that they are all place on top of each other and they all get the same texture when reading an image into one of them. If you move them around with the mouse click+command you can reveal all three objects but that is quite fiddly. (I am attaching an image of what it looks like when I manage to separate the objects)
Questions - 1. How do I apply a different texture image to each object.
2. How do I load the objects in different locations in the scene? (when I try sending position attributes into .render they start flashing)
3. What is the best way to create an effective opengl scene?
Here is the patch - (you can open in presentation mode and load the attached OBAMA.jpg image)
I did go over all the tutorials but I am quite new to Jitter so I'm probably missing some obvious issues on this matter. Any help would be appreciated so very much. Thank you!!