I have a multislider with 1024 sliders. It takes values of 0-1. I am trying to stochastically fill that table with uzi rand/drunk, pack & co. to make a nice scatter pattern that would work with nicely with this FFT panner more or less cribbed from the Baz patch 16 I believe(?). For a static FFT panner you would probably ideally want something that had roughly equal energy on both sides (R & L) so that is one reason why I am using drunk though likely other types of noise would likely be better (this is just quick and dirty to get started). Though the whole idea of "equal" would have to take into account that there is significantly more energy likely in the lower bands etc.
I am not sure the thing I have is really working properly (it seems to be). I am not sure if:
1. I am filling the whole multislider (are all sliders set? do I have an off by 1 anyplace?)
2. or if I am giving it values that are out of the range. (the whole [drunk 1000 50] -> [/ 1000.] is a kludge i guess)
So any suggestions on improving the auto fill part of the multislider or better strategies for setting those sliders would be welcome.
or even just some ideas about improving the panner portion…. why do we get such whooshing when the phasor is set to anything higher than .001? at that slow a rate it couldn't be audio aliasing could it?