Multithreading suggestions

    Nov 14 2013 | 9:58 am
    I would like to improve the performance of a patch by making better use of parallel processing. The main culprit in this case is most certainly jit.desktop, so I'm thinking about isolating it in a specific thread from the rest of the patch (logic, UI, OpenGL rendering...).
    I know that in Max 6 each top level patch window gets its own thread but, if possible, I'd prefer for the application to be in just one patch file.
    I was thinking about using poly~ (with just 1 voice) as an alternative. I just read in the poly~ documentation that "parallel processing enables the use of multiple threads to run audio processing for all patcher instances. If it is disabled poly~ runs all patcher instances in the audio processing thread". I've used poly~ before with jitter, but does this mean that poly~'s multithreading implementation is only useful for audio?
    If so, are there other suggestions? On a side note, I'd love for the [patcher] and [bpatcher] objects to have a simple checkbox on the inspector: "separate thread" or something like it. This way, everything inside it would get its own thread, like a top level patch! Would it be technologically feasible? It would certainly be practical...

    • Nov 14 2013 | 10:54 am
      Poly only multithreads audio.
      My strategy is to split up my system's heavy components in multiple standalone apps and have them communicate via UDP,, syphon and soundflower.
    • Nov 14 2013 | 3:07 pm
      separate max patchers should be enough to get multithreading
    • Nov 14 2013 | 3:12 pm
      Yes splitting up in standalones is an old habit of mine...
    • Nov 14 2013 | 4:06 pm
      Thanks for your responses, vichug and dtr. I guess I could loadbang a message with ;max openfile 2nd_patch 2nd_patch.maxpat to automatically open the 2nd patch. This way there would be 2 top level patches and I could communicate between the two with regular send/receive pairs. Can I automatically build an application with this method or do I have to somehow manually include the file of the 2nd patch? I don't want to have to build 2 separate applications...
    • Nov 14 2013 | 6:27 pm
      if you make a max project containing everything you need, then build your app from there, everything should be done easily for you :) btw when i said 'should be enough', i actually meant that i wasn't sure if it was working for non audio things... now this quote seems to confirm that several toplevel patchers allow for parallel processing of everything :
    • Nov 14 2013 | 8:00 pm
      Vichug, thanks for the very informative link. I've searched the forums before but didn't come across that topic. Let's hope that this subject improves in the future.