Mute sfplay


    Jan 04 2013 | 12:03 am
    I can't seem to find a way of doing what you would assume would be an easy task of putting a mute between sfplayer and ezdac.
    Am I missing something?! I have 4 instances of sfplay all being controlled by the same metro, so they all start looping at the same time. I just want to be able to control the sfplay output of each one independently by muting and unmuting...

    • Jan 04 2013 | 12:16 am
      Hi
      try this
      and then try what Gregory suggests (hint: it has to do with the extensive Max tutorials)
      Have fun :)
      Brendan
    • Jan 04 2013 | 12:11 pm
      I ended up doing this (working in stereo). Any opinions? Seems like a very clumsy way to do it but it works. One note mute, next note on keyboard unmute.
      `
    • Jan 04 2013 | 12:50 pm
      Hi
      I wouldn't say it was clumsy, just some extraneous objects in your patch which could be optimized - this always helps in the future as your patch grows larger and you need to troubleshoot or further refine it:
      When you look at any objects' helpfile, try exploring the See Also link to find objects that perform similar or related functions; it's a REALLY good learning resource often overlooked.
      Brendan
    • Jan 04 2013 | 1:12 pm
      ..........
      for example, in addressing your query, I knew I needed an object like [bucket]: the See Also link led me to the [decode] object which I never used before, never knew existed, and it's fekn brilliant
      Brendan