A few weeks ago we investigated the best way to use multiple fullscreen outputs.
The best way to deal with this is using multiple context doing the
same things in stead of one context and switching renders.
When using this some other fine tuning is aquired when wanting to
transform in the z axis.
I prepared a patch for testing and maybe posting solutions.
I already tried lookat & lens_angle but I couldn't get my mind around
it that way.
In the example patch I moved the second render with -2.15 0. 0. so
logically I thought the camera needs to look at -2.15 0. 2. (Actually,
just moving works fine when not using the z)
When I however turn in z using the handles, the screens do not align
anymore. Does anybody has any hints how to counter that?