I need some help evaluating what can be achieved in Max/msp/jitter in terms of GUI design.
Here's my problem:
- I'm planning a state-of-the-art 3D GUI, something ordinarily programmed with a game engine. The 3D elements included, their look, shape and behavior, would be directly dependent on, and influenced by, audio and/or MIDI data coming into the system.
- I can't do this very well with any known game engine, i.e. with one of the software development kits used in the gaming industry, because they're not built to handle substantive audio or MIDI input, like any sequencer would.
- From all I've read about Max and from what I've gleaned from the Max tutorials and references, Max/msp is most definitely the environment of joice to handle audio data on a very very granular level. So far so good.
- Jitter - please correct me if I'm wrong - is better suited for video data analysis than for (re)synthesis, i.e. visualization of underlying data. Not that it couldn't, but if we're talking top-notch 3D visualization, we'd soon reach a limit.
Now, there's probably a way to integrate Max/msp with some kind of animation / visualization software, but before I dive into those intricacies, I wanted to hear some Max expert opinions on how far I can take Max and specifically Jitter in terms of GUI design.
Are there any commercial applications out there that use 3D graphics - better still: interactive ones - which were completely (or almost) developed in Max/msp and Jitter?
Know of any applications for Mac or Windows developed in a different environment, but that include particular functions/modules which were programmed in Max?
Many thanks in advance to anyone willing to share some insight!