need help in optimization of simple opengl patch

    Dec 06 2011 | 6:59 pm
    iv got a problem with framerate and quality when i go fullscreen. anyone knows what am i doing wrong?

    • Dec 06 2011 | 7:15 pm
      each of the gauss blur6x abstractions has 6 gl.slabs in them. Total, you have 12. That is a lot. You probably only need 4 max and maybe even just 2.
    • Dec 06 2011 | 11:07 pm
      wow, it works better, thanks! can you help me with little bit more complex patch? i am doing some kind of interactive dance performance for school project, and need it to be quite fast, because of the rest of the patch. can you help me again with quality of fullscreen and performance?