new Humanoid recipe

    Feb 15 2012 | 11:47 pm
    Now that Max 6.0.4 is released, I can finally share this cool new Jitter recipe that demonstrates using jit.anim.node and to create a poseable figure. I'm sure you can come up with better looks for this thing, but this should give you an idea of how to create hierarchical transformations with jit.anim.node. Try using to animate the joints or using different objects.

    • Feb 16 2012 | 7:14 am
      fantastic! thanks Andrew -
      (would it be possible to generate a blobby humanoid by somehow feeding this into something like Ben Bracken's amazing distancefunctions.maxpat from the Gen patch-a-day thread?)
    • Feb 16 2012 | 10:04 am
    • Feb 16 2012 | 12:56 pm
      Great example Andrew, to pseudostereo here, may be a starting example for your request... But i'm sure there is a better solution ?