new Humanoid recipe

Andrew Benson's icon
Max Patch
Copy patch and select New From Clipboard in Max.

Now that Max 6.0.4 is released, I can finally share this cool new Jitter recipe that demonstrates using jit.anim.node and jit.gl.gridshape to create a poseable figure. I'm sure you can come up with better looks for this thing, but this should give you an idea of how to create hierarchical transformations with jit.anim.node. Try using jit.anim.drive to animate the joints or using different jit.gl. objects.

pseudostereo's icon

fantastic! thanks Andrew -

(would it be possible to generate a blobby humanoid by somehow feeding this into something like Ben Bracken's amazing distancefunctions.maxpat from the Gen patch-a-day thread?)

spectro's icon

Nice!

matmat's icon

Great example Andrew,
to pseudostereo here, may be a starting example for your request...
But i'm sure there is a better solution ?

mathieu

3367.PseudoMetaBall.zip
zip