new: render_node 0.55

    Apr 10 2006 | 1:31 am
    Hi Jitterers,
    I've made a new and improved version of render_node, the handy A/V sync, preview and output tool. Render_node helps you use your other Jitter patches. Currently in use by at least three card-carrying video artists! With render_node, you can:
    * play back your animation with temporal antialiasing * see your patch in a preview window while sending it to a second monitor * preview and render your patch through hardware pixel shader plugins * loop and scrub your playback with the minimal timeline interface * capture video to disk through a variety of codecs
    currently available for free (as in beer-slurred speech) at http:// .

    • Apr 08 2015 | 5:29 pm
      Hi there,
      I know it's been an incredibly long time since this post, but I'd be interested in your render_node. I'd need to record some OpenGL scenes as movie files, and besides that I would also like to learn more about the non-realtime functionalities in Max. I'm not seeing much documentation about this and a patch like this would be very informative.
      Is "render_node" still available somewhere? Or is there something equivalent - maybe natively - in Max now?
      Cheers, Marlon