Removing sfrecord~ or replacing it with record~/buffer~ solved the
non-realtime slowdown with render_node, but I discovered that the video
frame recordings are not accurate anymore. Frames get dropped in the
process. In a 1minute render, the video is gradually lagging behind to
about 2 seconds at the end.
To me it looks like the the non-realtime mode, which is now pushing my cpu
to 100%, is killing the whole idea behind jit.qfaker. Can someone think of a
way to ensure that all frames are rendered and written to disk, without
having to slow it down 30x with sfrecord~?