I'm struggling to find any others with this issue online, so I thought I'd make a post here.
I'm running Max6 on Windows 7, and am building my own additive synth external in C. It seems that whenever I load a patch which contains this external, that patch won't know what a number or flonum object is. Then say, if I copy and paste the contents of that patch to a new patching window, suddenly it knows what number and flonum are. Has anybody else had this issue?
Any guidance appreciated. Thank you.