NurbsSheet

matmat's icon

Hello,
Is there a more appropriate system for creating nurbs "controlpoint" map to phys.body ?
May be the possibility to create matrix point for joints like the multiple object could be cool !

thanks
mathieu

3129.NurbsPhysic.zip
zip
LLT's icon

Super exemple matmat!

+ 1 "May be the possibility to create matrix point for joints like the multiple object could be cool !"

LLT

Luke Woodbury's icon

Now that's a nice patch!

oli larkin's icon

that is a really cool virtual clothes line :-)

Rob Ramirez's icon

great patch matmat!

yes, a future version of phys.multiple will have the ability to automatically create constraints between the bodies based on grid position.

matmat's icon

thanks...

here an another cool patch with gl.path and phys.body !

3136.GlPathPhysic.zip
zip
Jeff Kaiser's icon

matmat, those are really great, thanks so much for sharing them!

tohm's icon

There patches are fantastic. I was working on creating a Spine installation based on the string... and then I upgraded to 6.0.4... now the sheet and path are knotted up and I could use a chiropractor :(

I think its something with the phys objects, but I have no idea...

Is this better done with the multiple object now? I haven't had the time to get into that yet...

thanks in advance,
t

matmat's icon

hi tohm, in the "jit.phys.world" object write "@maxsubsteps 2" .....
see that post : https://cycling74.com/forums/jit-phys-world-physics-frame-rate-response-maxsubsteps-and-fixedtimestep

tohm's icon

Thanks! but that only half got it...

When I add "@maxsubsteps 2" it fixes it, until I save, quit, and reopen... then it is reknotted...
After I delete the "@maxsubsteps 2" it springs back into line...

Might be a bug?
Here is the file, with ducks replacing my spine shapes...

3405.Ducksinarow.zip
zip
Rob Ramirez's icon

hi guys, thanks for pointing this out.
there's definitely something amiss here, and i'm trying to track it down.

hopefully i'll be able to post a fix to the incremental downloads site in the near future.
thanks for your patience.

Rob Ramirez's icon

in the mean time, it looks like simply removing the loadbang from the poly~ object, replacing it with something like [ r init ], and sending the init bang after rendering starts fixes the knotting problem.

Rob Ramirez's icon

the incremental update is now live, and fixes the issues these patches:
https://cycling74.com/downloads/incremental/

matmat's icon

Hi
it become easier with 6.07 :)

Max Patch
Copy patch and select New From Clipboard in Max.

`

dancerchris's icon

matmat: It's beautiful! Thanks for sharing.

Rob Ramirez's icon

yay! so much simpler!