NurbsSheet
Dec 28 2011 | 10:42 pm
Hello,
Is there a more appropriate system for creating nurbs "controlpoint" map to phys.body ?
May be the possibility to create matrix point for joints like the multiple object could be cool !
thanks
mathieu
- Dec 29 2011 | 7:24 amSuper exemple matmat!+ 1 "May be the possibility to create matrix point for joints like the multiple object could be cool !"LLT
- Dec 29 2011 | 11:16 amNow that's a nice patch!
- Dec 29 2011 | 5:13 pmthat is a really cool virtual clothes line :-)
- Dec 29 2011 | 7:30 pmgreat patch matmat!yes, a future version of phys.multiple will have the ability to automatically create constraints between the bodies based on grid position.
- Dec 29 2011 | 8:57 pmthanks...here an another cool patch with gl.path and phys.body !
- Dec 29 2011 | 10:45 pmmatmat, those are really great, thanks so much for sharing them!
- Feb 21 2012 | 5:30 amThere patches are fantastic. I was working on creating a Spine installation based on the string... and then I upgraded to 6.0.4... now the sheet and path are knotted up and I could use a chiropractor :(I think its something with the phys objects, but I have no idea...Is this better done with the multiple object now? I haven't had the time to get into that yet...thanks in advance, t
- Feb 21 2012 | 9:58 amhi tohm, in the "jit.phys.world" object write "@maxsubsteps 2" ..... see that post : https://cycling74.com/forums/jit-phys-world-physics-frame-rate-response-maxsubsteps-and-fixedtimestep
- Feb 21 2012 | 6:58 pmThanks! but that only half got it...When I add "@maxsubsteps 2" it fixes it, until I save, quit, and reopen... then it is reknotted... After I delete the "@maxsubsteps 2" it springs back into line...Might be a bug? Here is the file, with ducks replacing my spine shapes...
- Feb 21 2012 | 7:03 pmhi guys, thanks for pointing this out. there's definitely something amiss here, and i'm trying to track it down.hopefully i'll be able to post a fix to the incremental downloads site in the near future. thanks for your patience.
- Feb 21 2012 | 8:01 pmin the mean time, it looks like simply removing the loadbang from the poly~ object, replacing it with something like [ r init ], and sending the init bang after rendering starts fixes the knotting problem.
- Mar 01 2012 | 5:22 amthe incremental update is now live, and fixes the issues these patches: https://cycling74.com/downloads/incremental/
- Sep 12 2012 | 1:56 pmHi it become easier with 6.07 :)`
- Sep 13 2012 | 5:05 ammatmat: It's beautiful! Thanks for sharing.
- Sep 13 2012 | 4:25 pmyay! so much simpler!