NurbsSheet


    Dec 28 2011 | 10:42 pm
    Hello,
    Is there a more appropriate system for creating nurbs "controlpoint" map to phys.body ?
    May be the possibility to create matrix point for joints like the multiple object could be cool !
    thanks
    mathieu

    • Dec 29 2011 | 7:24 am
      Super exemple matmat!
      + 1 "May be the possibility to create matrix point for joints like the multiple object could be cool !"
      LLT
    • Dec 29 2011 | 11:16 am
      Now that's a nice patch!
    • Dec 29 2011 | 5:13 pm
      that is a really cool virtual clothes line :-)
    • Dec 29 2011 | 7:30 pm
      great patch matmat!
      yes, a future version of phys.multiple will have the ability to automatically create constraints between the bodies based on grid position.
    • Dec 29 2011 | 8:57 pm
      thanks...
      here an another cool patch with gl.path and phys.body !
    • Dec 29 2011 | 10:45 pm
      matmat, those are really great, thanks so much for sharing them!
    • Feb 21 2012 | 5:30 am
      There patches are fantastic. I was working on creating a Spine installation based on the string... and then I upgraded to 6.0.4... now the sheet and path are knotted up and I could use a chiropractor :(
      I think its something with the phys objects, but I have no idea...
      Is this better done with the multiple object now? I haven't had the time to get into that yet...
      thanks in advance,
      t
    • Feb 21 2012 | 9:58 am
      hi tohm, in the "jit.phys.world" object write "@maxsubsteps 2" .....
    • Feb 21 2012 | 6:58 pm
      Thanks! but that only half got it...
      When I add "@maxsubsteps 2" it fixes it, until I save, quit, and reopen... then it is reknotted...
      After I delete the "@maxsubsteps 2" it springs back into line...
      Might be a bug?
      Here is the file, with ducks replacing my spine shapes...
    • Feb 21 2012 | 7:03 pm
      hi guys, thanks for pointing this out.
      there's definitely something amiss here, and i'm trying to track it down.
      hopefully i'll be able to post a fix to the incremental downloads site in the near future.
      thanks for your patience.
    • Feb 21 2012 | 8:01 pm
      in the mean time, it looks like simply removing the loadbang from the poly~ object, replacing it with something like [ r init ], and sending the init bang after rendering starts fixes the knotting problem.
    • Mar 01 2012 | 5:22 am
      the incremental update is now live, and fixes the issues these patches:
    • Sep 12 2012 | 1:56 pm
      Hi
      it become easier with 6.07 :)
      `
    • Sep 13 2012 | 5:05 am
      matmat: It's beautiful! Thanks for sharing.
    • Sep 13 2012 | 4:25 pm
      yay! so much simpler!