I'm trying to import a .obj that I exported from Cinema4d. I can
import the object no problem, but my texture I applied in C4D can't be
found, I get the error: "jit.gl.model: can'f find material "Mat". which
is my default texture name. I have the texture in the proper path. In
the examples the models with included textures have them in the same
folder, with a text file like this:
# Wavefront material file: d:objets webobjetsappleapple.mtl
# Bounding box of geometry = (23.5545,0.709068,-36.6852) to
Kd 0.347059 0.192157 0.0
Ks 0.044902 0.044902 0.044902
Ka 0.211765 0.0628877 0.123209
Kd 0.892157 0.188235 0.078431
Ks 0.1 0.05 0.2
Ka 0. 0. 0.
Should this have been exported along with the .obj for the texture to
work properly? Did I miss some basic thing here?