.obj object-can't find texture

    May 18 2006 | 8:43 pm
    I'm trying to import a .obj that I exported from Cinema4d. I can
    import the object no problem, but my texture I applied in C4D can't be
    found, I get the error: "jit.gl.model: can'f find material "Mat". which
    is my default texture name. I have the texture in the proper path. In
    the examples the models with included textures have them in the same
    folder, with a text file like this:
    # Wavefront material file: d:objets webobjetsappleapple.mtl
    # Bounding box of geometry = (23.5545,0.709068,-36.6852) to
    newmtl material__14
    Ns 6
    d 1
    illum 2
    Kd 0.347059 0.192157 0.0
    Ks 0.044902 0.044902 0.044902
    Ka 0.211765 0.0628877 0.123209
    map_Kd stem_color.tif
    newmtl material__13
    Ns 6
    d 1
    illum 2
    Kd 0.892157 0.188235 0.078431
    Ks 0.1 0.05 0.2
    Ka 0. 0. 0.
    map_Kd skin.tif
    Should this have been exported along with the .obj for the texture to
    work properly? Did I miss some basic thing here?

    • May 19 2006 | 1:16 am
      Yes you need to have a .mtl file which references the filename as
      part of the material description essentially like apple.mtl. I'm not
      familiar with how to cajole Cinema 4d into doing this, but I would
      imagine it is an option such as "output material file" or something
      along these lines. Otherwise if C4D doesn't support ouputting
      material files, you should be able to cobble one together yourself.
      based on this and other online examples.