Hello Guys, I have no idea If this topic is still being followed..
One of our clients asked us If it was possible to control some phisical
objects with oculus rift… we came out with this idea:
in unity ( our programmer is very comfortable with it ) we developed a
udp client that dumps the oculus XYZ, this was developed today for mac
Get the bridge here:
compiled for osx X86 and working on osx 10.8.5 on powerbook
first box ip , second box port then save… the default values are 192.168.1.64:8051
we did just a small test and the values get dump with this code:
( I remind u this is just a small test, very very beta, not official release or anything, just a work around
that works for our challenge… )
{
"boxes" : [ {
"box" : {
"maxclass" : "newobj",
"text" : "mxj net.udp.recv @port 8051",
"fontsize" : 12.0,
"numinlets" : 1,
"patching_rect" : [ 291.0, 134.0, 165.0, 20.0 ],
"id" : "obj-4",
"numoutlets" : 2,
"outlettype" : [ "", "" ],
"fontname" : "Arial"
}
}
, {
"box" : {
"maxclass" : "newobj",
"text" : "print",
"fontsize" : 12.0,
"numinlets" : 1,
"patching_rect" : [ 297.0, 184.0, 34.0, 20.0 ],
"id" : "obj-2",
"numoutlets" : 0,
"fontname" : "Arial"
}
}
],
"lines" : [ {
"patchline" : {
"source" : [ "obj-4", 0 ],
"destination" : [ "obj-2", 0 ],
"hidden" : 0,
"disabled" : 0
}
}
],
"appversion" : {
"major" : 6,
"minor" : 1,
"revision" : 6,
"architecture" : "x86"
}
}
Have Fun