anyone else here got an oculus rift? (I bet some folks do!)
I've been playing with a sterescopic patch shared on the forums by Perry Hoberman: http://www.perryhoberman.com/page44/index.html
and I've modified it for the oculus rift. It's still a work in progress but it includes a mostly finished jit.gl.pix shader to compensate for the rifts optics.
no head tracking yet - managed to see the head tracker as a hi device but it wasn't spitting anything out. Haven't dug any further.
Would love to connect with anyone else experimenting with this!