ogsl contour code? (aka toon lines)

    Apr 18 2008 | 4:53 am
    I can find plenty of info on the web about programming the shading part of the cel shader look, but I can't find any info on the contours as we call them in mental ray (aka toonlines). Has anyone accomplished this with Jitter? Toon lines?

    • Apr 18 2008 | 5:56 am
    • Apr 18 2008 | 6:44 am
      Does this shader use texture coordinates? I have a strange seam that looks like a texture edge when I rotate the apple.
      It looks mostly like it's using facing normals to camera. I was hoping for a better line drawing method than using the normal angle to camera, but this definately helps, thanks.
    • Apr 20 2008 | 1:47 pm
      I set the face cull to 1 and it helped
    • Apr 21 2008 | 2:33 am
      Thanks. I gotta finish up the jitter tutorials now before I ask anything I can find by doing them. :)