i'm trying both sfplay~ + filein, i guess i need
to tweak a little - the results aren't really worth
the trouble: thus far. i've been f_ck_ng aroud with
this all morning and . . . . . .
sounds strange + i understand that i need to research
more myself; but, i want to take all sound source and
convert to video - video source to audio. maybe even
stretch the results out a little [ie. more than pops. crakcs.
+ blinks] . too much too ask with actually 'writing' code?
i definately get some 'obvious' results.
render audio to video - video to audio with unpredictable
but useful results. perhaps alter existing buffered sound/video.
i'm pouring over old inquiries as i imagine i am missing the
> too much too ask with actually 'writing' code? i definitely get
some 'obvious' results.
Yes - you're going to have to do a bit of work (meaning patching,
etc) to move that sort of sound/imagery into something more to your
aesthetics. But thats where the fun, experimentation and learning
> is this stupid too try?
To render audio as video, there is a whole set of MSP~ to Jitter
Matrix bridge objects, specifically jit.catch~, jit.poke~ , jit.graph
(not specifically MSP wise) that you can do all sorts of fun things
For audio, er... I am not an MSP~ guy at all, I dont know much about
how to smooth stuff out, but, well, slide~ might be something to look
at. You could also slow down your playback through the buffer, or do
some granular synthesis stuff to hold on a set of frequencies with
out altering the pitch for super slow playback. There is much to