Open GL error with texture
Hi,
I have a patch with 2 poly's containing multiple jit.movie, outputting texture, shared over two worlds. Now, the patch works perfectly when running on a MacBook Pro, but when I try it on a Mac Pro, it always provides multiple errors:
jit.gl.fbo: unsupported frame buffer format!
jit.gl.fbo: error initializing capture
jit.gl.readback: error entering FBO: GL Error: Invalid Framebuffer Operation
jit.world: erase: GL Error: Invalid Framebuffer Operation
jit.gl.videoplane: jit_ob3d_drawimmediate: GL Error: Invalid Framebuffer Operation
jit.world: jit.gl.texture: error disabling texture unit: GL Error: Invalid Framebuffer Operation
As long as the patch runs, these errors keep popping up. On Macbook, not a single problem.
Can anyone point out where this difference comes from?
Thanks,
Vincent
what is the GPU and display configuration on the Mac Pro? are you using 2 distinct GPUs?
Hello Rob,
Yes, it has 2 AMD FirePro D700 GPU’s with 6 GB GDDR5 VRAM. The Macbook has a Nvidia card
just two cents, with Max 8 the patch seems to work, I have your same hardware...
u in 7 ?
Hm, I have both Max 7 and Max 8 on that computer, both same problem. Patch loads fine, but once I start running, the video's in the jit.worlds are just turning in orange and yellow lines, repeating the errors described above...
Have you ever adjusted some general settings to make jitter openGL run on your mac Pro somewhere?
I just turned on the rendering and had errors only about the missing movies...
if you strip down/clean the patch with just the necessary things to reproduce the issue, put some Max default movies int the poly and detailed instructions to reproduce the problem, I will give a try...
Hi Carsol,
Thanks for the help already. Here's a stripped down version, using Max demo video's. I still have the problem with this patch.
i have a straight max crash after hitting initialize message....
it looks to me that you need to reconsider how to initialize the variables in the poly patch, the poly is a little mess and there are a lot of initialize receivers... clean and optimize the poly patch, remove number boxes etc...
Ok, thanks for the reply. It doesn't crash here, just the errors when I start a movie, but I'll reconsider the poly
Ok, I've been looking into the players, what solved the problem here is removing the @colormode uyvy in both the jit.movie objects in the poly and the jit.gl.texture. Now everything works smooth again, on both computers. I would be glad if someone could possibly point out why that causes troubles on the Mac Pro?
Thanks!