open gl "jit.scissors"

    Sep 23 2013 | 9:32 am
    Hello, I have been searching around the forums looking for ways to do what the title says for a project im working on. In the project I am using one of the phys a-day patches, and I wanted to interlace the frames so i can project two versions of the phys engines onto a surface I built.
    I have figured out how to use slabs to mask out areas, interlacing that way. It seems to be working well! but unfortunaltly I have only been able to get it to work with jit.qt.movies. I would like to get it to work with the phys patch, but dont know what to put into the slabs.... also there is a problem with the video plane in the phsy patch.
    Attached is a patch with the part i figured out and the phys patch that is all there, cept i dont know what to put into the slabs. also there is a tiff, what im using to mask it out.
    If anyone could help me that would be wonderful, and thank you too all those that have already done so!

    • Sep 24 2013 | 5:38 pm
      you must capture all your geometry (gl.multiple and gl.gridshape) to a texture, using @capture 1, and then send that texture to the gl.slab.
      set the drawing context of all your geometry to the @name attribute of your gl.node to capture them with the node.