openGL 3D Camera perspective problem

    Apr 19 2006 | 12:44 pm

    • Apr 19 2006 | 1:46 pm
      Hi Falk,
      your problem is not very clear to me from what you describe. To me the yellow, blue and purple planes don't move relative to each other. If you move the camera, the point of view changes, and obviously, the planes will move *on the jit.window screen*, but they don't move relatively to the floor plane. (Which seems rather normal with respect to real life conventions, otherwise Matrix's directors would really have made that matrix revolution) FWIW, your yellow, blue and purple planes are crossing the floor, which is maybe what you call scrubbing, but thats just a matter of positionning your objects at the right place. Also note that if you move the camera along the x-axis, without movin the LookAt parameter at the same time, you will get a "turning around your scene" effects, rather than a travelling effect. hope this helps v.
    • Apr 19 2006 | 3:58 pm
      Hi Vincent,
      Thanks for your answer. I only mean relative to the red plane, not yellow blue and purple to each other. But anyway I kept on trying and I solved it the way I want it: