openGL 3D Camera perspective problem

Falk's icon
VG's icon

Hi Falk,

your problem is not very clear to me from what you describe.
To me the yellow, blue and purple planes don't move relative to each other.
If you move the camera, the point of view changes, and obviously, the
planes will move *on the jit.window screen*, but they don't move
relatively to
the floor plane.
(Which seems rather normal with respect to real life conventions,
otherwise Matrix's
directors would really have made that matrix revolution)
FWIW, your yellow, blue and purple planes are crossing the floor, which
is maybe
what you call scrubbing, but thats just a matter of positionning your
objects at
the right place.
Also note that if you move the camera along the x-axis, without movin
the LookAt
parameter at the same time, you will get a "turning around your scene"
effects,
rather than a travelling effect.
hope this helps
v.

Falk's icon

Hi Vincent,

Thanks for your answer. I only mean relative to the red plane, not
yellow blue and purple to each other. But anyway I kept on trying and I
solved it the way I want it:

cheers

Max Patch
Copy patch and select New From Clipboard in Max.

Falk