openGL bad audio

    Jul 11 2012 | 9:21 pm
    hi, sorry for my bad english .. i did a M4L patch to draw with audio trigger a lot of line a jit.cellblock to manage the line via a poly~ object to have a lot of instance to draw i use my patch run correctly, i have 30FPS good BUT when i play sound in live, it's so bad!!!! crshhh..crrrchchch... crh..crrr.. you ear? what is wrong? when i use it only with max/msp/jitter and play sound it works perfectly, but with MFL ...catastrophe!!! thank's for your help babs