openGL bad audio

    Jul 11 2012 | 9:21 pm
    sorry for my bad english ..
    i did a M4L patch to draw with audio trigger a lot of line
    a jit.cellblock to manage the line via a poly~ object to have a lot of instance
    to draw i use
    my patch run correctly, i have 30FPS good
    BUT when i play sound in live, it's so bad!!!! crshhh..crrrchchch... crh..crrr.. you ear?
    what is wrong? when i use it only with max/msp/jitter and play sound it works perfectly, but with MFL ...catastrophe!!!
    thank's for your help