OpenGL feedback

burakoff@gmail.com's icon

Hey all,
I don't know if any of you have checked out the "cycledelic" example bundled with jitter, but it's pretty amazing. It seems to me that the secret to this feedback patch is the combination of rota, scalebias, and op-average. If I were to mimic this patch using openGl shaders, how would I do it? Is it possible to create a feedback loop with GL and place slabs inside of the loop? (not pre or post) I tried modifying Andrew Benson's Glfeedback recipe, but couldn't figure out where to insert the slabs to put them inside of the feedback circuit. Any Ideas?...

Rob Ramirez's icon

this may or may not be what you are looking for.
andrew so crazy...

Max Patch
Copy patch and select New From Clipboard in Max.

Andrew Benson's icon

For the best, and probably most wizardly solution to this one, check out
the SceneWarp recipe that wraps up Book 3:
https://cycling74.com/story/2006/2/17/153427/406

Happy snacking.

Andrew B.

burakoff@gmail.com's icon

Awesome, I got it to work with a custom shader chain, and it looks amazing. All bow to supreme wizard benson...
Thanks for your help guys!