OpenGL feedback

    Mar 17 2008 | 1:38 pm
    Hey all, I don't know if any of you have checked out the "cycledelic" example bundled with jitter, but it's pretty amazing. It seems to me that the secret to this feedback patch is the combination of rota, scalebias, and op-average. If I were to mimic this patch using openGl shaders, how would I do it? Is it possible to create a feedback loop with GL and place slabs inside of the loop? (not pre or post) I tried modifying Andrew Benson's Glfeedback recipe, but couldn't figure out where to insert the slabs to put them inside of the feedback circuit. Any Ideas?...

    • Mar 17 2008 | 3:28 pm
      this may or may not be what you are looking for. andrew so crazy...
    • Mar 17 2008 | 8:09 pm
      For the best, and probably most wizardly solution to this one, check out the SceneWarp recipe that wraps up Book 3:
      Happy snacking.
      Andrew B.
    • Mar 18 2008 | 4:02 pm
      Awesome, I got it to work with a custom shader chain, and it looks amazing. All bow to supreme wizard benson... Thanks for your help guys!