OpenGL object clipping

    Aug 13 2014 | 11:15 pm
    Is there any way to tell whether an object is within the frustum of an OpenGL camera - in other words whether the object is on screen or off screen? I have a bunch of in a 3D space - each videoplane plays a movie, and I want to be able to stop the movie when the object is offscreen. (I've tried writing a javascript to do this, but my math skills are, um, limited, and it's not working very well.) Figured I might be missing something, and that maybe there's a more straightforward way to do this.

    • Aug 14 2014 | 5:46 am
      just brainstorming a bit here:
      This is one of those projects that immediately has me thinking about jit.phys.*, with its collision/bounds detection stuff. If you could get the viewport "cone" into jit.phys you could detect when something's leaving that cone/field of view.