opengl- rotating camera around object
hi...
another question :-)
i want to rotate (circle) the opengl camera around one specific object...
i can set the lookat-coordinates of the camera to fix it at an specific point...
now i have to change the x and z axis of the camera itself to rotate around the object...
it should be a simple mathformula for calculating the position in a circle... something with sin-cos.. ??
is there an special object or can you tell me the formular...
i not a mathgenius by the way...
thx
peter
have a look at jasch's collection of objects, which has many tools
useful for your purpose:
another tip is to search http://maxobjects.com/ for all 3rd party
options
-deKam
... and also the [poltocar] object should be useful.
Such things only have effect if you use a background, or other objects
in combination to the object you want to rotate around. Else just
rotating the object itself would be fine.
Just some hints :)