OpenGL stability issue / freezes / Crashes
Since a few weeks I have quite a lot of OpenGL crashes (MBP 10.6.8, Max 6.0.7)
I'm not sure what causes them but it feels related to these posts:
https://cycling74.com/forums/the-visual-freezes
https://cycling74.com/forums/bug-crash-when-deleting-pwindow-while-rendering
For me it happen mostly when opening Gl objects help file +/- copy/paste elements into the patch I'm working on.
When I don't add/delete any GL objects, everything is fine.
Symptoms:
Freeze and/or very glitchy window output.
Patche freeze, I can't save/edit/change mode.
Message: jit.gl.fbo: unsupported framebuffer format.
I don't have patch to demonstrate but I will try to make one.
Does anyone has this kind of problems ?
Thanks
yes,
it's the same thing as https://cycling74.com/forums/6-0-7-render-problems
but with me it's never fine, whith a few slabs in my patch everything tends to freeze and crash big time, most of the time this means restart the whole computer
Pieter
6.0.8 soon ?
;)
hi guys. thanks for the reports.
we think we know what's going on here, and will do our best to get you a fix as soon as possible.
thanks for your patience.
that's great news!!
On a pure selfish note, I have a performance in 3 weeks, should I start addapting patches to get rid of all things slab/capture. Or is a fix on the horizon?
pieter
i think these crashes are related to deleting jit.window or jit.pwindow.
if you can describe another scenario where this crash occurs that doesn't involve deleting a opengl window, it would be much appreciated if you can provide a patch and instructions to reproduce.
For me it's that: deleting a jit.pwindow or closing a patch with one in it.
If we include "closing another patch with a pwindow in it", it is the case for me.
The annoying point is that most of the help files have one ;)
yes, should've been more specific.
from what i've been able to determine, the crash results when you have a patch with some kind of texture object (jit.gl.slab, gl.texture, gl.node, etc), and you free a pwindow or window object (either by deleting or by closing a patch).
thanks again for the reports, and we'll get a fix as soon as possible.
just offhand posting in the few threads related to this as I find them (they touch on slightly different angles) - editing a patch w/ gl.slab + gl.texture (not just deleting or freeing windows) does it for me. thanks for your work on solving this!
Exactly the same troubles and messages, but even without editing : just let run a patch w/ jit.gl.slab, jit.gl.node a few moments and it crashes !
Same problem with max 7.3.4 ...
this is from 5 years ago. if you're experiencing problems please provide a patch, system specs and steps to reproduce.
Hi Rob ! Thanks for your answer and precisions...
I'm working on a video reverb patch. I followed instructions from delicious Max tutorials : https://www.youtube.com/watch?v=sNr--9LO72k
The patch works pretty well, but when I try to erase the jit.pwindow (only when the patch is completed) Max crashes...
re openning and trying again does the same crash
shutting the system and restarting the mac again doesn't change anything...
I am working on a 2016 Macbookpro 13" with macOs Sierra 10.12.6
ok, thanks for the patch and the steps. i can reproduce and will get it logged.