opengl text movement


    May 05 2006 | 10:42 pm
    Hi there,
    In the jit.p.shiva/vishnu example, there is an option to show the particle ids when viewing the 2d presets. The 2d version feeds id and position information into jit.lcd. I am interested in a similar effect (text/particles), but I would like to do it in 3d space using jit.gl.text2d or jit.gl.text3d.
    Essentially, I would like to have multiple bits of text on the screen (in a gl context) that emerge, then decay away over time.
    It seems that I might be able to do this with a combination of jit.gl.text2d (using the multi-text functionality) and jit.p.shiva/ vishnu.
    Is this a good way to go, or can someone suggest a better method for making multiple bits of gl text emerge and decay away?
    Thanks, Christopher