Optimizing patch: jit.scissors

    Aug 26 2013 | 2:22 pm
    I'm working on this patch that plays a 2880 x 576 movie file (photo jpeg 75% quality 3.7 GB size) and split its into 2 halves (1440 x 576 each) using jit.scissors. It's running on a Mac Mini late 2009 (Intel Core 2 Duo, 2.26 GHz, 2 GB RAM, NVIDIA GEFORCE 9400 256MB VRAM) and going out 2 projectors (HDMI - 1920x1080) After a few hours of running, it starts hanging and I get the dreaded spinning beach ball.
    My questions:
    - Any suggestions to further optimize the patch? - Is the jit.scissors object efficient or is there a better way to accomplish the splitting? - Short of using a newer, faster computer (not enough budget) would adding more RAM be a solution (or would it have a minimum impact)?
    Any suggestions would be GREATLY appreciated!!

    • Aug 27 2013 | 9:58 am
      You can try jit.gl.hap....
      And jit.gl.slab, like that :