Optimizing patch performance for DMX control
I'm in the early stages of building a DMX lighting project and I want to ensure I'm optimizing my patch in such a way that I minimize dropped info and work within the speed limitations of my patch & hardware.
To test speed and frequency response I'm starting off with a simple on/off sequence which is made up of :
square wave --> snapshot --> route (which is then selecting between 2 messages. ON and OFF) --> serial object (baud rate:115200 buffer size: 2048) sending to my Enttec DMX USB Pro.
It works as expected at very low frequencies but around 40Hz I'm already seeing tripped up skipped data on the print out. So I know I could be approaching my patch in a better way.
I would be grateful to receive any suggestions for improvement. Overall I understand DMX, as well as signal to float, has its speed limitations, I just want to understand where the ceiling is so I can work reliably within those limitations.
You haven't specified any [snapshot~]'s reporting interval, so as posted, the patch simply doesn't work ?
If I am not wrong, eventhough setting reporting interval to 1ms, at 44100 sampling rate, signal value will change 44,1 times between 2 snapshots, so it is too slow to capture changes in real time ?
[edge~] may be more accurate ?

do not use signal objects to trigger DMX list.
what a schnapsidee !?
@Source audio: Thanks for your reply, Im using lists temporarily to carry out this test, but is there a technical or performance based reason I should avoid lists in this application?
my goal is to work with signals that trigger DMX lighting. Is there a different approach or workflow that would be best?
@Sébastien: Apologies, I didn’t copy the reporting interval value when I initially posted my patch. Ill try an edge~ thank you!
I did not say anything about using lists, but signals
@Source Audio thanks for clarifying