Options for Renoise-esque sample slicing?
Dec 04 2016 | 1:58 am
I've been working on making a sample-mangling patch lately, which takes different sections of a buffer that are selected via sequencer, puts the start and end points into a groove~ object, and then "mangles them" in various ways. Kinda generic, I know. Up till now, I've been creating the slices with an algorithm that gets equally sized start and end times based on a note division and the sample's original tempo. This approach has been fairly problematic in that it makes using nonrhythmic samples a crap shoot, and makes preventing clicks and pops while also maintaining impact in impact sounds fairly difficult.
Thanks in advance.