Packing Bangs?
Apr 08 2011 | 9:58 pm
[Background]
Hey, I've been trying to fit everything I've been working on into one patcher. I have sections for guitar dsp, other bits for vocal processing, and another to handle drum triggers
Everything is based on the number 6, I am using a beatpad with six triggers, which I am going to assign to work as footswitches for guitar effects toggles. It's also controlling actual drum sounds in max, but when I am busy guitarring, I'll be shunting those duties over to a sequencer.
I'm doing what I can to make everything as modular as possible, as I've reworked everything a number of times. To switch between using sequenced drums and manual pad input, I am using a set of 6 gates running off of one toggle, with a + 1 to choose between input 1 and 2.
[Problem]
I'd prefer not to have to hook up 6 things every time I want to change the architecture. It's a small matter, doesn't take too long, but I feel there should be a more elegant way to do it. I am familiar with send and recieve, pack and unpack, and I've gone through many of the tutorials.
What I'd like to know is if there is an equivalent to pack for the bang object instead of numbers. I figure it should be possible, but no good results yet.
Thanks for reading, and here is an example of what I mean.