particles and blur effects
Sep 03 2013 | 6:53 am
I’m trying to learn about particles and shaders. I think I have most of the basics down. The PartyLights recipe and a few other patches I’ve found in this forum have has been very helpful for me.
For reference:
https://cycling74.com/tutorials/jitter-recipes-book-four/5/
I have a question though.
How would you add an “un-blurred” object to the middle of PartyLights? I’m imagining blurred particles flying around a jit.gl.gridshape sphere that has not been blurred. Of course I can just naively add a gridshape object to the patch but then the sphere just hovers above the videoplane. How do you get the blurred particles to fly in front of and behind the un-blurred sphere?
A few forum posts have touched on this question. For example:
https://cycling74.com/forums/blurring-individual-jit-gl-gridshape/
But I can't say that I fully understand the solutions being discussed.
I'm hoping someone can provide an example or point me in the right direction so I can know where to start reading.
-Adam