Passing textures to planes with jit.gl.textureset
Hello,
I can't account for the missing texture in my patch here. There is always one undefined texture coming from the textureset object and I don't know what's causing it.
Also, is the textureset object able to access the frames from jit.movie or is it sampling at a steady rate and drawing to a new texture?
Thanks!
Max Patch
Copy patch and select New From Clipboard in Max.
i think you were close, but there were some message order issues. always better to use trigger (t) for message ordering.
Max Patch
Copy patch and select New From Clipboard in Max.
i realized too you might be interested in the “dumptextures” feature of jit.gl.textureset (demoed in the help patch) which i think can replace your js script
Thanks Rob, I need to take another look at the basics!
Sadly it seems that dump textures isn't available in Max 8