Patching up multiple polyphonic modes between 4 voices
Feb 03 2023 | 1:16 am
I'm trying to build a Vermona PERfourMER MKII clone in rnbo, and I need some architectural help. The synth voices themselves are easy enough, but the interaction between the voices is hard.
The Perfourmer has 4 voices and runs in multiple polyphony modes:
- M1 monophonic unison
- M2 monophonic rotating
- D1 duophonic unison
- D2 duophonic rotating
- P1 polyphonic (long notes held)
- P2 polyphonic (long notes not held)
I'm pretty certain this can be done using manual voice allocation within a sub patcher using the user polyphony mode and the [voice] object, but the logic behind the whole thing is far beyond my expertise, and the example given in the the is for a drum machine, not so much mono/duo/poly.
Anyone care to take a stab at writing a voice allocation sub patch in rnbo or does anyone have an example in Max that I can translate over?
Reference materials about the architecture of the device: