I've build a very large patch, controlling audio, video and lighting using a Enttec DMXusbPro with the appropriate object.
In running the patch on a new MacPro, Nehalem Quad 2.93, with 6 gigs of RAM. I can run several video and audio instances without any problem, but when I integrate the lighting everything gets slower.
The lighting patch is made of 64 float box controlled by a pattrstorage. In order to optimize the process, I use it "@change 1". Everything is going fine... Is pattrstorage's expensive on CPU? The patch is too big to post it here, but is there any obvious way I can improve the pattrstorage process?
Thanks a lot!