performance options
I am having trouble cueing events properly. Basically my patch has two short sound files that are cued by one clocker and select objects. The select objects have numbers based on milliseconds. I need to have numbers to the milliseconds because the rhythms of the triggered sound files need to be able to change in accordance with each other based on input tempos. I have fooled around with all the different performance options and have had some success but not to the preciseness that I need. Any advice on how to set it up to work the best.
Thanks,
Andrew