physical modeling of a struck membrane

titus bellwald's icon

Hi,
has anyone help on physical modeling in general and of a struck
menbrane (such as a Timpani) in special.
Articles on waveguides generally come up with graphics much like
electronic diagrams with lots of triangles and squares - but where's
the wave, and in MSP - how do i induce an oscillation to be shaped?
Is physical modeling in Max possible without the use of external c(++)
or Java programing (for the first i'm lacking knowledge and software
and for the latter max 4.5 as well)?
Thanx

Titus Bellwald

Andrew Benson's icon

Hello Titus,
If you haven't already, take a look at CNMAT's externals, especially
sinusoids~ and resonators~.
--AB

>Hi,
>has anyone help on physical modeling in general and of a struck
>menbrane (such as a Timpani) in special.
>Articles on waveguides generally come up with graphics much like
>electronic diagrams with lots of triangles and squares - but where's
>the wave, and in MSP - how do i induce an oscillation to be shaped?
>Is physical modeling in Max possible without the use of external
>c(++) or Java programing (for the first i'm lacking knowledge and
>software and for the latter max 4.5 as well)?
>Thanx
>
>Titus Bellwald

--
Andrew Benson
---
andrewb@cycling74.com

Alexandre's icon
dan trueman's icon

we'll be releasing a new version of PeRColate later this month with,
among many other things, the Mesh2D algorithm, written by Julius Smith,
and part of Perry Cook's Synthesis Toolkit. Mesh2D is a 2D waveguide
mesh.

dt

On Aug 11, 2005, at 4:23 PM, Titus Bellwald wrote:

> Hi,
> has anyone help on physical modeling in general and of a struck
> menbrane (such as a Timpani) in special.
> Articles on waveguides generally come up with graphics much like
> electronic diagrams with lots of triangles and squares - but where's
> the wave, and in MSP - how do i induce an oscillation to be shaped?
> Is physical modeling in Max possible without the use of external c(++)
> or Java programing (for the first i'm lacking knowledge and software
> and for the latter max 4.5 as well)?
> Thanx
>
> Titus Bellwald
>

nesa's icon

thanks, cool-sounding patch.

nesa

Alexandre's icon
dbssll@aol.com's icon

hello Titus and anyone else who is just starting with physical modelling Download the four voice poly physical modelling synth patch from
http://rosebud.luton.ac.uk/madwiki/index.php/Music_Technolog y
it sounds good, lots of presets, its very basic. It has two undamped strings and a banded waveguide (four bands) as described by Perry Cook. Should get you started. More physical modeling basics to come soon on that site.
Dave Bessell