physical modeling of a struck membrane
Hi,
has anyone help on physical modeling in general and of a struck
menbrane (such as a Timpani) in special.
Articles on waveguides generally come up with graphics much like
electronic diagrams with lots of triangles and squares - but where's
the wave, and in MSP - how do i induce an oscillation to be shaped?
Is physical modeling in Max possible without the use of external c(++)
or Java programing (for the first i'm lacking knowledge and software
and for the latter max 4.5 as well)?
Thanx
Titus Bellwald
Hello Titus,
If you haven't already, take a look at CNMAT's externals, especially
sinusoids~ and resonators~.
--AB
>Hi,
>has anyone help on physical modeling in general and of a struck
>menbrane (such as a Timpani) in special.
>Articles on waveguides generally come up with graphics much like
>electronic diagrams with lots of triangles and squares - but where's
>the wave, and in MSP - how do i induce an oscillation to be shaped?
>Is physical modeling in Max possible without the use of external
>c(++) or Java programing (for the first i'm lacking knowledge and
>software and for the latter max 4.5 as well)?
>Thanx
>
>Titus Bellwald
--
Andrew Benson
---
andrewb@cycling74.com
we'll be releasing a new version of PeRColate later this month with,
among many other things, the Mesh2D algorithm, written by Julius Smith,
and part of Perry Cook's Synthesis Toolkit. Mesh2D is a 2D waveguide
mesh.
dt
On Aug 11, 2005, at 4:23 PM, Titus Bellwald wrote:
> Hi,
> has anyone help on physical modeling in general and of a struck
> menbrane (such as a Timpani) in special.
> Articles on waveguides generally come up with graphics much like
> electronic diagrams with lots of triangles and squares - but where's
> the wave, and in MSP - how do i induce an oscillation to be shaped?
> Is physical modeling in Max possible without the use of external c(++)
> or Java programing (for the first i'm lacking knowledge and software
> and for the latter max 4.5 as well)?
> Thanx
>
> Titus Bellwald
>
thanks, cool-sounding patch.
nesa
hello Titus and anyone else who is just starting with physical modelling Download the four voice poly physical modelling synth patch from
http://rosebud.luton.ac.uk/madwiki/index.php/Music_Technolog y
it sounds good, lots of presets, its very basic. It has two undamped strings and a banded waveguide (four bands) as described by Perry Cook. Should get you started. More physical modeling basics to come soon on that site.
Dave Bessell