I had a question about physics and animation. I was hoping to propel objects around using the jit.anim.drive object, while also giving it physics. I was somewhat successful with my hacky approach below, but there are some problems:
1) the physics bounds and the octahedron are not well aligned, which seems to be a timing problem with the animation. I would think that the fix would be if the physics.body could be driven by the jit.anim.drive as well (perhaps as a node?), but that doesn't work.
2) which brings me to the other issue... when the objects collide in my example what I might expect is that the path of the octahedron would be altered, causing it to go off in a new direction, however it seems to stay it's course. I wasn't sure how to get the animation to change in relation to the collisions.
In both cases this seems to me that there should be a kind of feedback relationship between the physics and the animation. I wasn't sure how to achieve this-
Thanks and kind regards,