physics engine consistently crashing with particular combination of ghosts
I'm working on a patch that uses a bunch of jit.phys objects and have started experiencing regular crashes. In an attempt to isolate the problem I've been deleting all of the various parts of the patch and am left with the following configuration of objects:
As far as I can tell, nothing seems to be technically wrong with it. Yet, if I try to open it and turn on the rendering it almost always crashes. If it doesn't crash right away, if I close the patch and try to open it again (without quitting Max) it will consistently crash within a few opens. Can anyone corroborate this? (For faster testing, save a duplicate and connect the loadmess to the toggle before the render.)
thanks much for isolating and narrowing this down, this is very helpful.
i can reproduce and we'll see what we can do.