Welcome to the physics patch-a-day, part of our spotlight on the Max physics engine and some of its capabilities. We are following the script of the previous patch-a-day series; we ask various members of our staff (and sometimes outside participants) to try their hand at a technology, then see where they take us. Some of the posters will be experts with OpenGL and/or the physics engine, but others may be from other disciplines, and work on matching the tech to their interests.
We hope that you will find something interesting in each of these posts, and that it opens your mind to some of the options provided by the physics system. If you have a comment, please feel free to post it here. If you find a way to improve a patch, post it and share. We want this to be a conversation, and that requires your input!
So enjoy the series (which will continue through September 28), and spend a little time with the physics engine - we think you'll find it worthwhile.