pitch shifting


    Mar 30 2008 | 10:53 am
    hey all. this is a question for all who mess with pitch shifting. everything i make has really bad artifacts in it. i'm trying to make one track that has some Good ( doesn't really have to be great) lowered vocals. ( i don't really have a low voice and i think it will add to the song) this is hip hop of sorts so it doesn't have to be terribly in tune to sound good. i just don't want the tinkles. have any of you messed with this? have anything you would be willing to show me? or perhaps a link to a good shifter? ( MadShifta isn't good enough for what i want). Oh and at most it only has to go down about a major third to get what i want. just no tinkles :)
    anyway, any help or suggestions would be greatly appreciated :)
    oh and it has been brought to my attention that i am a bad poster in that i never say thanks for the info. so i would like to take this time to thank everyone for any advice or help that i have ever gotten on this forum! THANK YOU :)
    -joel

    • Mar 30 2008 | 1:22 pm
      i've never tried it, but i bet tristan's shifter~ object should work well on vocals. it says it uses PSOLA to do the pitch shifting, which works well on vocal material. PSOLA doesn't use frequency domain processing, so no twinklies... and it shouldn't have much in terms of weird phasing artifacts either. try it out... does anyone know of other PSOLA objects out there?
      mark
      On Sun, Mar 30, 2008 at 5:53 AM, Joel Swensen wrote: > hey all. this is a question for all who mess with pitch shifting. everything > i make has really bad artifacts in it. i'm trying to make one track that has > some Good ( doesn't really have to be great) lowered vocals. ( i don't > really have a low voice and i think it will add to the song) this is hip hop > of sorts so it doesn't have to be terribly in tune to sound good. i just > don't want the tinkles. have any of you messed with this? have anything you > would be willing to show me? or perhaps a link to a good shifter? ( > MadShifta isn't good enough for what i want). Oh and at most it only has to > go down about a major third to get what i want. just no tinkles :) > > anyway, any help or suggestions would be greatly appreciated :) > > oh and it has been brought to my attention that i am a bad poster in that i > never say thanks for the info. so i would like to take this time to thank > everyone for any advice or help that i have ever gotten on this forum! THANK > YOU :) > > -joel > > >
    • Mar 30 2008 | 1:27 pm
      ohhh, one thing to note though... is that PSOLA is formant preserving... so, if you want something that sounds like the same voice just producing a lower fundamental, that works, but if you wanted it to sound like some huge dude, then maybe not the best... i dunno...
      On Sun, Mar 30, 2008 at 8:22 AM, Mark Cartwright wrote: > i've never tried it, but i bet tristan's shifter~ object should work > well on vocals. it says it uses PSOLA to do the pitch shifting, which > works well on vocal material. PSOLA doesn't use frequency domain > processing, so no twinklies... and it shouldn't have much in terms of > weird phasing artifacts either. try it out... does anyone know of > other PSOLA objects out there? > > http://web.media.mit.edu/~tristan/ > > mark > > > > On Sun, Mar 30, 2008 at 5:53 AM, Joel Swensen wrote: > > hey all. this is a question for all who mess with pitch shifting. everything > > i make has really bad artifacts in it. i'm trying to make one track that has > > some Good ( doesn't really have to be great) lowered vocals. ( i don't > > really have a low voice and i think it will add to the song) this is hip hop > > of sorts so it doesn't have to be terribly in tune to sound good. i just > > don't want the tinkles. have any of you messed with this? have anything you > > would be willing to show me? or perhaps a link to a good shifter? ( > > MadShifta isn't good enough for what i want). Oh and at most it only has to > > go down about a major third to get what i want. just no tinkles :) > > > > anyway, any help or suggestions would be greatly appreciated :) > > > > oh and it has been brought to my attention that i am a bad poster in that i > > never say thanks for the info. so i would like to take this time to thank > > everyone for any advice or help that i have ever gotten on this forum! THANK > > YOU :) > > > > -joel > > > > > > >
    • Mar 30 2008 | 2:06 pm
      hi,
      I've added a top level ubumenu to a patcher, which contains several bpatchers. As it's the last item I've added, it appears at the bottom of the storagewindow. I actually want this particular ubumenu to be at the top of the list, so that it gets set first. I've been playing around with the priority message to pattrstorage, but what I'm doing doesn't seem to be changing anything.
      Is using the priority message the right way to re-order events in the storage window? Or is there something else I should be doing?
      thanks
      David
    • Mar 31 2008 | 2:03 am
      yeah i duno about shifter. it gives me weird overtones. should it not?
      On Sun, Mar 30, 2008 at 6:27 AM, Mark Cartwright wrote:
      > ohhh, one thing to note though... is that PSOLA is formant > preserving... so, if you want something that sounds like the same > voice just producing a lower fundamental, that works, but if you > wanted it to sound like some huge dude, then maybe not the best... i > dunno... > > On Sun, Mar 30, 2008 at 8:22 AM, Mark Cartwright > wrote: > > i've never tried it, but i bet tristan's shifter~ object should work > > well on vocals. it says it uses PSOLA to do the pitch shifting, which > > works well on vocal material. PSOLA doesn't use frequency domain > > processing, so no twinklies... and it shouldn't have much in terms of > > weird phasing artifacts either. try it out... does anyone know of > > other PSOLA objects out there? > > > > http://web.media.mit.edu/~tristan/ > > > > mark > > > > > > > > On Sun, Mar 30, 2008 at 5:53 AM, Joel Swensen < > prestonandbully@gmail.com> wrote: > > > hey all. this is a question for all who mess with pitch shifting. > everything > > > i make has really bad artifacts in it. i'm trying to make one track > that has > > > some Good ( doesn't really have to be great) lowered vocals. ( i > don't > > > really have a low voice and i think it will add to the song) this is > hip hop > > > of sorts so it doesn't have to be terribly in tune to sound good. i > just > > > don't want the tinkles. have any of you messed with this? have > anything you > > > would be willing to show me? or perhaps a link to a good shifter? ( > > > MadShifta isn't good enough for what i want). Oh and at most it only > has to > > > go down about a major third to get what i want. just no tinkles :) > > > > > > anyway, any help or suggestions would be greatly appreciated :) > > > > > > oh and it has been brought to my attention that i am a bad poster in > that i > > > never say thanks for the info. so i would like to take this time to > thank > > > everyone for any advice or help that i have ever gotten on this > forum! THANK > > > YOU :) > > > > > > -joel > > > > > > > > > > > >
    • Apr 01 2008 | 5:33 pm
    • Apr 01 2008 | 8:14 pm
      Sorry, that's incorrect. Items are shown in the pattrstorage window in order of priority (Lower priority # = higher priority: -5 is recalled before 0. 0 is recalled before 5), PER HIERARCHY. So, all of the objects in a patcher will be recalled at once, according to their priority. That patcher will be recalled (according to its order) in the same group as all other objects in ITS parent patcher, and so on. Objects with the same priority will be recalled (and shown) in an indeterminate order. At least that's the theory.
      Jeremy
    • Apr 01 2008 | 8:42 pm
      So is it possible to reorder the sequence in which objects are recalled? Or change the priority once it's been created. (Sorry if this doesn't make sense, I haven't gotten the priority help file into my brain yet, despite reading it over and over!)
      David
      On 1 Apr 2008, at 21:14, Jeremy Bernstein wrote:
      > > Sorry, that's incorrect. Items are shown in the pattrstorage window > in order of priority (Lower priority # = higher priority: -5 is > recalled before 0. 0 is recalled before 5), PER HIERARCHY. So, all > of the objects in a patcher will be recalled at once, according to > their priority. That patcher will be recalled (according to its > order) in the same group as all other objects in ITS parent patcher, > and so on. Objects with the same priority will be recalled (and > shown) in an indeterminate order. At least that's the theory. > > Jeremy