Playing 200 loops at the same time
Nov 19 2016 | 4:44 pm
I have been working on this big project for a couple of months, but I don't seem to get my idea fluent.
In a poly~, I use a groove~ object and a dict to get the loop points, timestretch etc. Somewhere else in the patch I have 200 buffer objects.
Is there any faster way to do this? Since my patch is taking a lot of time to load.
Thanks