Playing a 360 videos onto the HTC Vive using MAXMSP

Ronny Ibrahim's icon

Hi everyone,
I am trying to display a 360 video onto the HTC Vive. I have found this package https://github.com/worldmaking/Max_Worldmaking_Package, but unfortunately I couldn't load (I have tried using a jit.movie + jit.gl.videoplane) my 360 movies onto the HTC Vive. Have anyone got any tips, tutorials or examples on how to play videos onto VR glasses.

Many thank's in advance.

Ronny

Ronny Ibrahim's icon

I've managed to resolve this guys using this package :
https://github.com/worldmaking/vr/tree/steamaudio/source/vr~

R.

Jose K Sani's icon

Hi Ronny, are you able to drop 360 up and down format video and do sound post production using this?

Ronny Ibrahim's icon

Hi Jose, was wondering whether you can elaborate a little bit on what do you mean by drop up and down the video format? Do you mean the fps, or do you mean the video resolution?

Jose K Sani's icon

Sorry, I am quite unfamiliar with terms related to VR visuals, but I have video in the following format with 3840x3840 resolution. I need to do sound post production for a 360 video and I can do it using IRCAM Spat and Reaper. But i am looking for a solution to monitor visuals using an HMD, HTC Vive in my case. I also have Oculus glasses. So i need to play the video (and fetch the orientation info into max) in sync with audio.

Ronny Ibrahim's icon

Hi Jose,
Download this link :
https://github.com/worldmaking/Max_Worldmaking_Package
then open up the 'vr.world.maxpat' patch. Within this, just under the "htcvive vr" object, there is a 'p tracking' sub-patch which may give you an idea of how the headtracking module gets implemented.

Hope it helps.

R.