Playing hundreds of audio files simultaneously
I have 700+ ~5sec audio files and I’d like to create a stereo soundscape by playing around 100 of them simultaneously, randomly triggered and autopanned. The idea is to simulate a crowd by imagining a number of speakers, each of them emitting a random sequence of sound events. Each sound event spans the length of the audio file being played.
I’m sure there must be a sane way to achieve this (using MC or snowfall~ perhaps?). I’ve looked into poly~ but can’t do more than 30 voices without maxing out my 32 gigs of RAM.
30 files of 5 seconds each require 450mb at 64bit/192kHz, stereo.
do you need to play it live?
100 voices
I would use sfplay~ in poly~, not because of poly~
itself, but to create 1 instance and then set 100 voices.
randomising playback and pan should be no big deal.
Thanks, sfplay~ in poly~ works like a charm!