PLEASE tell me why this is not polyphonic!

    Oct 29 2011 | 3:22 pm
    Apologies if you've seen this before, which you probably have, but I'm going mad trying to figure out why this is not working as polyphony. When I choose 'sine' or 'saw' from the umenu it is 100% monophonic, but when I disable the umenu and throw in a simple cycle~ or saw~ object the polyphony works perfectly!
    What am I doing wrong?

    • Oct 29 2011 | 3:55 pm
      I'm not at my Max machine right now to look at your patch examples, but this sounds like it could be that you're sending data to your engine without targetting all voices. Signals (from [cycle~] or [saw~] for example) go to all voices in a [poly~], whereas data goes to one (the first I think), unless otherwise specified by the (target $1) message.
    • Oct 29 2011 | 4:13 pm
      Yup. That's exactly what it is. You need the target 0 message, IIRC, in order to target all the voices. Alternatively, you can use send and receive.
    • Nov 01 2011 | 7:12 pm
      Great! This clears up a lot for me! I don't think that this was clear enough in the tutorials. Thanks for your help : )